Titanfall Will Launch At 792p Resolution On Xbox One

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It has been confirmed that Titanfall will launch at 792p, exactly the same as the beta code which was used last month. After many speculations and details coming out over the weekend, Respawn lead engineer Richard Baker confirmed the news while in an interview with Digital Foundry.

When Baker was asked whether we can expect to see any post-beta resolution shifts, he said they are still experimenting the resolution.

“We’ve been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we’re going to use, so we’re thinking of not using hardware MSAA and instead using FXAA to make it so we don’t have to have this larger render target,” Baker told us.

“We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise… we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”

When digital Foundry completed some tests during the beta period at the 792p resolution, it was shown Titanfall could not sustain a constant 60FPS and had significant dips throughout the gameplay. With this in mind, they asked Baker how much performance or resolution increase they could get without effecting the performance further.

“A lot of the performance is on the GPU side. There’s still room for optimisation and we’re still working on it,” Baker commented. “Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there’s big fights going on, lots of particle effects, lots of physics objects… we’re still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.”

“There was an issue with decals taking a lot more time than they should which we fixed for launch,” he said. “The worst-case scenarios are better, I think. The average is probably about the same as the beta.”